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Librairie de gestion OpenGL.
API
- GL_2D
- GL_3D
- GL_3D_COLOR
- GL_3D_COLOR_TEXTURE
- GL_4D_COLOR_TEXTURE
- GL_ALPHA_TEST
- GL_ALWAYS
- GL_AMBIENT
- GL_AMBIENT_AND_DIFFUSE
- GL_BACK
- GL_BLEND
- GL_CLAMP
- GL_COLOR_ARRAY
- GL_COLOR_BUFFER_BIT
- GL_COLOR_MATERIAL
- GL_COMPILE
- GL_CULL_FACE
- GL_DECAL
- GL_DEPTH_BUFFER_BIT
- GL_DEPTH_TEST
- GL_DIFFUSE
- GL_DITHER
- GL_DONT_CARE
- GL_DST_ALPHA
- GL_DST_COLOR
- GL_ENABLE_BIT
- GL_EQUAL
- GL_FASTEST
- GL_FEEDBACK
- GL_FILL
- GL_FLAT
- GL_FOG
- GL_FOG_COLOR
- GL_FOG_END
- GL_FOG_HINT
- GL_FOG_MODE
- GL_FOG_START
- GL_FRONT
- GL_FRONT_AND_BACK
- GL_GEQUAL
- GL_GREATER
- GL_LEQUAL
- GL_LESS
- GL_LIGHT0
- GL_LIGHT1
- GL_LIGHT2
- GL_LIGHT3
- GL_LIGHT4
- GL_LIGHT5
- GL_LIGHT6
- GL_LIGHT7
- GL_LIGHTING
- GL_LIGHT_MODEL_AMBIENT
- GL_LINE
- GL_LINEAR
- GL_LINEAR_MIPMAP_LINEAR
- GL_LINEAR_MIPMAP_NEAREST
- GL_LINES
- GL_LINE_LOOP
- GL_LINE_RESET_TOKEN
- GL_LINE_SMOOTH
- GL_LINE_SMOOTH_HINT
- GL_LINE_STRIP
- GL_LINE_TOKEN
- GL_LUMINANCE
- GL_MODELVIEW
- GL_MODULATE
- GL_NEAREST
- GL_NEAREST_MIPMAP_LINEAR
- GL_NEAREST_MIPMAP_NEAREST
- GL_NICEST
- GL_NORMALIZE
- GL_NORMAL_ARRAY
- GL_NOTEQUAL
- GL_ONE
- GL_ONE_MINUS_DST_ALPHA
- GL_ONE_MINUS_DST_COLOR
- GL_ONE_MINUS_SRC_ALPHA
- GL_ONE_MINUS_SRC_COLOR
- GL_PASS_THROUGH_TOKEN
- GL_PERSPECTIVE_CORRECTION_HINT
- GL_POINT
- GL_POINTS
- GL_POINT_TOKEN
- GL_POLYGON
- GL_POLYGON_TOKEN
- GL_POSITION
- GL_PROJECTION
- GL_QUADS
- GL_QUAD_STRIP
- GL_RENDER
- GL_REPEAT
- GL_REPLACE
- GL_RGB
- GL_RGBA
- GL_SHININESS
- GL_SMOOTH
- GL_SPECULAR
- GL_SRC_ALPHA
- GL_SRC_ALPHA_SATURATE
- GL_SRC_COLOR
- GL_TEXTURE0_ARB
- GL_TEXTURE1_ARB
- GL_TEXTURE_2D
- GL_TEXTURE_COORD_ARRAY
- GL_TEXTURE_ENV
- GL_TEXTURE_ENV_MODE
- GL_TEXTURE_MAG_FILTER
- GL_TEXTURE_MIN_FILTER
- GL_TEXTURE_WRAP_S
- GL_TEXTURE_WRAP_T
- GL_TRIANGLES
- GL_TRIANGLE_FAN
- GL_TRIANGLE_STRIP
- GL_VERTEX_ARRAY
- GL_ZERO
- glActiveTextureARB
- glAlphaFunc
- glBegin
- glBindTexture
- glBlendFunc
- glCallList
- glClear
- glClearColor
- glColor3f
- glColor4f
- glColorMaterial
- glColorPointer
- glCopyTexImage2D
- glCopyTexSubImage2D
- glCullFace
- glDepthFunc
- glDepthMask
- glDepthRange
- glDisable
- glDisableClientState
- glDrawArrays
- glDrawPixels
- glEnable
- glEnableClientState
- glEnd
- glEndList
- glFeedbackBuffer
- glFeedbackBufferGet
- glFlush
- glFogf
- glFrustum
- glGenLists
- glGenTextures
- glHint
- glLightModelfv
- glLightfv
- glLineWidth
- glList
- glLoadIdentity
- glMaterialfv
- glMatrixMode
- glMultiTexCoord2fARB
- glNewList
- glNormal3f
- glNormalPointer
- glOrtho
- glPassThrough
- glPointSize
- glPolygonMode
- glPopAttrib
- glPopMatrix
- glProject3d
- glPushAttrib
- glPushMatrix
- glRasterPos2f
- glReadPixels
- glRenderMode
- glRotatef
- glScalef
- glShadeModel
- glTexCoord2f
- glTexCoordPointer
- glTexEnvi
- glTexImage2D
- glTexParameterf
- glTexParameteri
- glTexture
- glTranslatef
- glVertex2f
- glVertex3f
- glVertexPointer
- glViewport
- gluBuild2DMipmaps
- mglDrawFrame
- mglMakeCurrent
- mglSwapBuffers