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Control of 3D sound.
An object of type AsSnd (high-level or low-level) can be associated with a H3d object which is then inserted into the scene graph. This H3d thus becomes a sound source in the scene which can moved in the same manner as any other H3d object.
To hear the sounds from different sources, a receiver must also be placed in the scene. The receiver is called 'Listener' and it is also a H3d.
API