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Takes a topology or a mesh as a parameter.Parameters
Returns the list of colors attributed to the vertices in hexadecimal RGB format.
The '_num_' parameter specifies the texture number (1 or 2).
[I r1] M3listOfColorVertices ( S3d _session_ H3d _object_ I _numTex_ )
Return value
_session_ 3D Session _object_ Topology or mesh _numTex_ Texture number (1 or 2)
List of colorsRemark
In the case of a multi-topo mesh, only the active topology is concerned.