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Takes a topology or a mesh as a parameter.Parameters
Redefines the floating-point coordinates of the vertices for the topology referenced by the mesh.
The final values are the result of the interpolation between the two values given as parameters.
This function takes floating-point values The interpolation coefficient is a floating-point value between 0.0 and 1.0.
The topology associated with the mesh automatically switches to 'dynamic' mode (as opposed to 'static').
I M3morphVerticesF ( S3d _session_ H3d _object_ [[F F F] r1] _pos1_ [[F F F] r1] _pos2_ F _rate_ )
Return value
_session_ 3D Session _object_ Topology or mesh _pos1_ List positions 1 _pos2_ List positions 2 _rate_ Interpolation rate
0 if successful, otherwise nilRemark
In the case of a multi-topo mesh, only the active topology is concerned.