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M3recursFillMatObj
Attempts to load all textures that are useful to an object and to its descendance.
If the object is at the top of the scene, attempts to load all of the scene’s textures.

I M3recursFillMatObj (
S3d _session_
H3d _object_
)
Parameters

_session_
3D Session
_object_
3D object
Return value

0 if successful, otherwise nil