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Takes a topology as a parameter. Defines the texture coordinates for texture number '_numTex_' (= 1 or 2) applied to face number '_index_'.Parameters
The texture coordinates are floating-point values. The edges of a texture are 0.0 and 1.0
"The topology automatically switches to 'dynamic' mode (as opposed to 'static'). "
I M3setFaceTexCoordF ( S3d _session_ H3d _topo_ I _index_ I _numTex_ [[F F] [F F] [F F]] _texCoords_ )
Return value
_session_ 3D Session _topo_ Topology _index_ Face index _numTex_ Texture number (1 or 2) _texCoords_ Texture coordinates
0 if successful, otherwise nilSee Also
M3getFaceTexCoordF