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The function takes a mesh or a topology as a parameter.Parameters
Performs a translation on the (floating-point) texture coordinates of the object's polygons that use a given material
This translation applies to texture #1.
The active topology associated with the mesh is automatically put in 'dynamic' mode (as opposed to 'static').
This function acts only on the mesh’s active topology.
I M3shiftTextureXYF ( S3d _session_ H3d _object_ HMat3d _material_ F _dx_ F _dy_ )
Return value
_session_ 3D Session _object_ Mesh or topology _material_ Material _dx_ Translation in X _dy_ Translation in Y
0 if successful, otherwise nil