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Takes a topology as a parameter.Parameters
Returns the color attributed to vertex number '_index_' for texture number 'num' (1 or 2).
The result is in hexadecimal RGB format
I M3topoGetColorVertex ( S3d _session_ H3d _topo_ I _index_ I _numTex_ )
Return value
_session_ 3D Session _topo_ Topology _index_ Vertex index _numTex_ Texture number (1 or 2)
Vertex color