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Creates a sprite of size '_width_' in X and '_height_' in Y and uses material '_material_'.Parameters
H3d M3createSpriteF ( S3d _session_ F _width_ F _height_ HMat3d _material_ I _flag_ )
Return value
_session_ 3D Session _width_ Size in X _height_ Size in Y _material_ Material _flag_ If the flag is zero, the sprite remains parallel to the sides of the screen, otherwise it orients itself based on the camera rotations
New sprite