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M3rotateObj
Turns an object by a certain angular vector (in integers and per Euler) within the object’s space.

I M3rotateObj (
S3d _session_
H3d _object_
[I I I] _rotation_
)
Parameters

_session_
3D Session
_object_
3D object
_rotation_
Rotation vector
Warning : a coordinate set to nil in this vector is understood as the value -1
Return value

0 if successful, otherwise nil